Pirots 4
Play Pirots 4 slot & deposit by phone bill & Pay By Mobile Casino
Game Rules
• Pirots 4 is a 6 row by 6 column slot with dropping symbols. The game can expand the grid up to a maximum of 8 rows by 8 columns.
• All drops in normal mode start with gems on payout level 1 and with a grid size of 6 rows by 6 columns.
• The minimum bet is £0.20, and the maximum bet is £5.00.
• Each bet is 100 coins.
• A game round starts on the selected bet level when the player hits the Spin button.
• Winnings and winning combinations are paid out according to the Paytable.
• Winnings are presented in the player's currency or in coins. The player can change preference in Settings.
• Pirots 4 is played in two modes; normal mode and bonus mode with free drops.
• Pirots 4 has four collecting bird symbols that can move around the game grid. Each bird is paired with a gem of the same colour as the bird.
• The birds can collect gems of the same colour as the bird and all feature symbols.
• The birds collect symbols by moving to horizontally or vertically adjacent collectable symbols.
• Paying symbols consist of gems, coins and wild symbols.
• Wins are generated by a bird moving and collecting paying symbols.
• Gems can be individually upgraded to higher payout levels, up to a maximum payout level of 7.
• The birds continue to collect until they cannot collect any more symbols. A bird can move multiple times before a symbol refill occurs. Collected symbols and activated feature symbols are removed from the game grid. Thereafter, all remaining symbols and birds move vertically until they reach a resting position and new symbols drop in from above to fill the empty spaces. The feature continues as long as at least one bird can move.
• Above the game grid, there is a symbol collection meter. The meter keeps track of the collected symbols. Only gems and wild symbols collected by any of the four birds count. The symbol collection meter continues to count collected symbols until the birds can't collect more symbols.
• The Yeti doesn't contribute to the collection meter during the Yeti snack time feature.
• When the symbol collection meter is full, one pending feature symbol release is added.
• Up to three feature symbol releases can be kept pending. All pending feature symbol releases are awarded simultaneously.
• Corner bombs are located in each inner corner of the space station. Each corner bomb is assigned a random bird's color at the start of the round and randomized at the start of every free drop in the bonus game.
• If a bird collects a symbol on top of a corner bomb of the same color as the bird, the bomb is activated. A corner bomb detonates when the birds are unable to collect more symbols. It removes all birds from the game grid and removes all gems within a 3x3 area originating from the corner bomb. When it detonates, the corner bomb also removes the connected space station section. Corner bombs expand the game grid, up to a maximum of 8 rows by 8 columns. Symbols fall vertically until they reach a stable resting position, new symbols drop in to fill empty positions and the birds return.
• A feature symbol release is awarded prior to a corner bomb detonating, as a part of the first free drop in the bonus game, or when the birds can't collect any more symbols.
• A feature symbol release converts a number of random gems into random feature symbols.
• There are ten different types of feature symbols in Pirots 4; bonus, super bonus, wild, coins, upgrade, upgrade all, transform, Spacecorn, Black Hole and Yeti horn.
• A collected upgrade symbol upgrades the payout level of gems of the same color as the bird that collected the upgrade symbol. The payout level of the gems increases by 1, 2 or 3 steps, up to a maximum payout level of 7.
• A collected upgrade all symbol upgrades all four gems simultaneously. The payout level of the gems increases 1, 2 or 3 steps, up to a maximum payout level of 7.
• The Yeti snack time feature triggers when a bird collects a Yeti horn symbol. The feature is kept pending and is activated when the birds are unable to collect more symbols.
• During the Yeti snack time feature, a 4x4 sized freeze zone appears in the center of the game grid and a 2x2 sized Yeti is placed in the center of the freeze zone. All birds get scared and fly away when the Yeti appears. Any symbol or bird that are in the 2x2 zone in the center of the freeze zone when the Yeti appears are removed.
• If a bird ends up in the freeze zone, the bird gets frozen and removed. As a bird gets removed the Yeti multiplier doubles. If a bird ends up in the freeze zone with a collected value when its collection is done, the Yeti multiplier will apply to the collected value of that bird. The removed bird can reappear in the next symbol refill.
• During the Yeti snack time feature, there is a random chance that the snowball feature can trigger, detonating between one, two, three or four corner bombs.
• When the birds are no longer able to collect symbols, the Yeti exits the game grid and the Yeti snack time feature ends.
• A collected transform symbol transforms a cluster of gems next to the bird into the same color as the bird that collected the transform symbol. It may also convert a random number of gems into feature symbols.
• The Spacecorn symbol places Spacecorn in empty grid spaces when it is collected by a bird. The birds are then able to cross empty spaces one time each to reach additional symbols.
• The Frozen Fury coin game is triggered when the birds have collected all the collectable symbols on the game grid during the Spacecorn feature. The Frozen Fury coin game is activated immediately, and any potentially already activated features are kept pending.
• If the birds collect all collectable symbols on the game grid without the Spacecorn feature the Frozen Fury coin game is not triggered.
• The Frozen Fury coin game is played on an 8x8 game grid with a 4x4 sized freeze zone in the center in which a 2x2 Yeti is placed in the center. The game starts with a bird in each corner and some coins on the game grid, and 3 drops are awarded. Landing one or more coins, birds or ice bridge symbols resets the drop counter to 3.
• The birds can begin to collect coins instantly if a coin ends up horizontally or vertically adjacent to a bird. The birds can use horizontally or vertically adjacent ice bridges to reach collectable coins. When there are no more drops, all bird counters are added to the total win counter.
• If a bird ends up in the freeze zone, the bird gets frozen and removed. As a bird gets removed the Yeti multiplier doubles. If a bird ends up in the freeze zone with a collected value when its collection is done, the Yeti multiplier will apply to the collected value of that bird and add it to the total win counter. The removed bird can reappear in the next drop.
• When the Frozen Fury coin game ends, the birds return to the main game and new symbols drop in.
• The snowball feature can be randomly triggered when the birds are unable to collect any more symbols. It activates one, two, three or four corner bombs. The bombs detonate simultaneously and the birds leave the game grid. The remaining symbols then fall vertically until they reach a stable resting position, new symbols drop in to fill empty positions and the birds return.
• The space station surrounding the original game grid has four sections, and it acts as a tunnel when at least one of the sections is removed by a detonated corner bomb. A bird can move through the tunnel when it can collect the symbols at the entrance and at the end of the tunnel. Each tunnel section can reveal up to two feature symbols, which are collected as the bird passes by.
• A space portal becomes available in a corner when the game grid has expanded to its maximum size and the space station section in the corner has been removed. Birds can teleport between them if collectable symbols are on top of two or more space portals.
• A collected Black Hole symbol triggers the Black Hole feature, which is activated when the birds are unable to collect any more symbols. The Black Hole feature absorbs all symbols and birds on the game grid and then throws them back onto the game grid again in a different order. The Yeti remains unaffected if it is on the game grid. One, two or three birds can be removed by the Black Hole. All gems of the same color as a removed bird turn into the color of one or more of the returning birds.
• The wild symbol substitutes for any gem at their current respective payout level. A bird can't finish a symbol collect on a wild symbol. If a bird ends up on a wild it will move into an empty position.
• A collected coin symbol pays its value times the current active bet level. The MAX WIN coin immediately pays the remaining amount required to reach the maximum potential win.
• Two adjacent birds have a random chance to perform a "Switcheroo" when they can't collect more symbols. If triggered, the birds switch places horizontally or vertically.
• A space "Switcheroo" also has a random chance to be triggered by two adjacent birds. If triggered, one of the birds will be moved to the edge of the game grid or to the next symbol it can collect in its trajectory. Gems that are not collectable by that bird do not contribute to the collection meter when removed.
• The Power Clash feature is triggered when three or more birds end up horizontally or vertically adjacent and are unable to collect more symbols. During the Frozen Fury coin game, three or more birds ending up horizontally or vertically adjacent does not trigger the Power Clash feature.
• During the Power Clash feature, the birds clash into one symbol position, removing all gems in a 5x5 area originating from the symbol position of the clash. The birds fly away either horizontally, vertically or diagonally from the clash position. The corner bombs, Yeti horn, Black Hole, coin, bonus and super bonus symbols are automatically collected or activated if they are in the path of a flying bird. Gems are removed along the path of the flying birds, but they do not count in the symbol collection meter. Other feature symbols are not affected.
• The bonus game with free drops is triggered if the birds collect three bonus symbols during an active game round. Five free drops are awarded.
• A collected bonus symbol in bonus mode awards one additional free drop except when collected during the Power Clash feature.
• The regular bonus game starts on the current active number of rows and columns.
• The super bonus game is triggered if one of the three bonus symbols collected is a super bonus symbol.
• The super bonus game starts on 8 rows and 8 columns and all upgrade symbols upgrade all gems.
• The progress on the symbol collection meter and the payout level of the gems are persistent during the bonus game.
• If there is a Yeti snack time feature, corner bomb or feature symbol release pending when the bonus game is triggered, they will be activated as a part of the first free drop.
• The free drops bonus game ends when no free drops remain or when the win cap has been reached.
• Winnings are paid out at the end of the bonus game.
• No bets can be changed during an ongoing game round.
• A game round is immediately ended when the win cap is reached, and the wins collected so far will be paid out.
• The RTP is shown in-game.
• The maximum potential total win in a game round is capped at 10 000x the placed bet.
• In the event of malfunction all bets and wins are void.
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*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.

